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Day 20: The spooky ghost

Today I went into cheetah to create a simple, vaguely human shaped mesh and imported it into Unity.  I then added the mesh into a mesh particle emitter to essentially create a ghost.  I then added it into the main level then added some code to make it follow the player around.  After working around some errors the results were creepy.

However a better idea would be to have the ghost wander aimlessly across the level until the player character gets too close and then have the ghost follow the player around.  I started to work on some code that could randomly set an invisible destination point within the area for the ghost to move towards, and to change the destination point to another random location within the area every few seconds.  However the problem with this is that the area that the destination can be set in is a sphere, meaning the ghost can disappear underground and I don’t really want that to happen.

Screen Shot 2015-06-24 at 14.47.11 Screen Shot 2015-06-24 at 16.20.40

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