Today I did some work on the polearm wielding skeleton’s attack animation. However one problem I’ve encountered is because the original model was made in 3Dstudio the axis don’t match up to when the model is imported into Cheetah3D or Unity. The reason this is a problem is that, even though the model has been rotated, when it attacks it lunges upwards instead of forwards. I have no idea how to fix this. Also some code was added to the skeleton to make it follow the player around similarly to the ghost, and it would play its attack animations when it is close to the player.