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Day 3 – VFX & 3D Skull Model

Began structuring a 3d model of a skull to hopefully track onto a persons head in post production video w/ added fire effects to replicate the character ‘Ghostrider’, as a personal milestone for me, as I’ve wanted to learn how to interpret 3d models into tracked video environments!

Afterwards used a glide-cam for handy video tracking, learnt how to use the program efficiently! 😀



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