Projects & Blogs

What have we been doing?

Day 16

Today I added a lot of lighting and fog into the main level to reduce visibility in most of the level but to make sure the player can still see where it matters.  I also put together a test level and added mesh colliders to some of the stuff and added fracturing to the palisade so it will shatter when hit, as demonstrated in the screenshots.

Screen Shot 2015-06-09 at 15.24.38 Screen Shot 2015-06-09 at 15.25.08 Screen Shot 2015-06-09 at 15.25.27 Screen Shot 2015-06-09 at 15.25.46

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